![minecraft 1.9 end city minecraft 1.9 end city](https://i.ytimg.com/vi/tqz33yVf9tc/maxresdefault.jpg)
The normal teleportation habits apply during these battles. Shulkers can attack each other, in which case they shoot fully guided bullets at each other, but are unaffected by levitation when hit. If the shulker's target dies with projectiles still in flight, they fall to the ground. (Levitation has no effect underwater, or while riding the mobs.) The shulker continues firing every 1–5.5 seconds while the target remains in range. If the projectile hits an entity, it does 4 of damage and inflicts the Levitation status effect for 10 seconds. The projectiles can be destroyed by attacking them or blocked with a shield. When a target comes within about 16 blocks, it opens fully and shoots guided projectiles that follow the player, called shulker bullets, moving only along the X, Y, or Z axes and leaving trails of white particles.
![minecraft 1.9 end city minecraft 1.9 end city](https://cdn.apk-cloud.com/detail/screenshot/cUYHuIdVt_56o2hqmkqdELa9-kYekOeH1zejyKs2Sgv_ocBpC8ifdqiAUDQdqp1_ww=h900.png)
Shulkers occasionally open their shell for 1–3 seconds to peer outside. Shulkers avoid teleporting adjacent to another shulker. When a shulker is spawned next to another shulker, one of them teleports away. If it finds no solid blocks to teleport onto (like when in the Void) it does not move. However, if the block the shulker occupies becomes something other than air or the shulker finds itself not adjacent to any solid block, or the shell cannot open, it attempts to teleport (5 attempts per tick) to an air block within a 17×17×17 cuboid centered on the shulker that is adjacent to a solid block. Shulkers generally remain stationary, attached to an adjacent solid block. Spawning shulkers with other colors can be done using the / summon command, as detailed below. Shulkers are uncolored by default when using spawn eggs, while white is the default when using / summon or spawners. Inside the shell of the mob is a small yellow head with two eyes. The shell of the mob looks similar to a purpur block, blending in relatively easily to its surroundings. Shulkers also drop 5 when killed by a player or a tamed wolf. This is increased by 6.25% per level of Looting, for a maximum of 68.75% with Looting III. In Java Edition, shulkers have a 50% chance of dropping a shulker shell when killed. The maximum can be increased by 1 per level of Looting, which is 0–4 shells with Looting III. In Bedrock Edition, shulkers drop 0–1 shulker shells. If the attempt succeeds a new shulker spawns where the old shulker was before it teleported. When five or more other shulkers are nearby, no shulkers will spawn, but the hit shulker still teleports.
![minecraft 1.9 end city minecraft 1.9 end city](https://i.ytimg.com/vi/TAc0WIIjJow/maxresdefault.jpg)
![minecraft 1.9 end city minecraft 1.9 end city](https://media.minecraftforum.net/attachments/154/72/635798855950909326.png)
The hit shulker must have its lid open.If the attempt fails, it continues with the spawn attempt. It uses the same process as described below. When the shulker gets hit and then has less than half its health remaining, it can teleport without spawning a new shulker.There is a chance that a new shulker of the same color will spawn when one shulker hits another shulker (or itself) with a shulker bullet. This feature is exclusive to Java Edition.